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Interviewer: Here's
the idea. We start with you acting like you've never met Joe Lambert
and you're tying to explain to him and the radio audience
what is it that Abbe Don does.
Abbe Don: OK. Shall we start that now, Joe?
Interviewer: Yeah, go ahead and start that now.
Abbe Don: Its funny because some asked me this recently,
someone I met for the first time. Says to me, "Like, what do you
do?" She's a chiropractor. So she said When I meet people
and they say, What do you do? I say I'm a chiropractor and
they know what that means.?
So I said, "Oh,
well," as if it was the clearest thing in the world, "Oh,
I'm an interface designer and an interactive multimedia artist."
There's like this looong pause and I realized I wasn't in the Bay Area.
Because when you're in the Bay Area and you say that, there's some kind
of resonance. People have some sense of what the hell you're talking
about. Anyway, so that is what I do. I'm an interface designer and an
interactive multimedia artist. The form of my interactive multimedia
art is primarily in the realm of digital storytelling. So now you want
me to explain what the hell that means?
Interviewer:
Lets wind back the tape and say why the heck did you ever want
to be a digital storyteller?
Abbe Don: OK. That's a good place to start. As any one who has
ever seen any of my work knows I was very strongly influenced by my
great-grandmother, who was an amazing storyteller. Her stories primarily
took the form of first person narratives, autobiographies. I started
listening to her tell stories from as early an age as I can remember.
But one of the things I noticed somewhere around say, junior high or
high school was that her stories weren't like conventional stories.
They had this tendency to weave in and out, go back and forth, cross
over on themselves, and double back. She could start many stories and
not always finish them and come back to them later on the day. I thought
that was really cool. But that wasn't what you were learning in school.
Your stories were supposed to have a beginning and a middle and an end.
But because I was fascinated by her as early as 1975, I wrote her biography.
It was an assignment called, "True Stories About Others".
It was one of those kinds of experiments in the 70s about self-paced
learning. So in my little self-paced learning, while other people were
writing true stories about the head of the fire department in our town
or the owner of the big grocery stores, I picked my great-grandmother.
In looking back on it, it sounds like a seventh grader trying to imitate
good writing. I write about the babbling brook that went by her shabby
little stucco home. Very sort of melodramatic. Not dissimilar
from the bad educational films I was probably being exposed to, right?
When I got to college,
I which was Pomona College in 1979, post modern narrative theory
and feminist narrative theory, were sort of all the intellectual rage.
I was exposed to a lot of those ideas about decentered narrative and
multiple first person narrative, multiple perspectives you know,
reconstructing the master narrative, all that sort of stuff. I was also
reading a lot of experimental novels, particularly Latin American writers
like Julio Cortazar and Jose Luis Borges and suddenly discovered there
was this world that thought about stories similar to the way that my
great-grandmother told them and dissimilar from how I was taught stories
were supposed to be.
So I was really strongly influenced by Cortasar's novel, Hopscotch.
It was published in Latin America in 1966 and I think it was translated
and published in English in the late 60s, early 70s. He called what
he was doing an interactive novel.
So, based on his ideas, I called what I was doing interactive book making.
I was interested in artists books, which was a medium at the time
which was also very popular in feminist art circles. It was a way of
doing multiples. It was a way of bypassing [ABBE FILL IN]... what I
called an interactive book about my great-grandmother in 1983 called,
[ABBE FILL IN]. One of the things I was looking at there, as well, was
the interaction and relationship between image and text, playing around
with the structure of the book. So things folded and unfolded, sort
of like a pop-up book for adults.
It's a long story, but it has a point, which was the book was considered
successful. We did a bunch of art exhibits. I was paraded around as
a young, innovative artist, but, for me, it kind of fell short, because
it still wasn't like being with my great-grandmother and hearing her
tell stories. So I started working with video, but video didn't seem
quite right either.
In 1984, I saw my first AT&T shopping kiosk, Touch Me shopping kiosk
at the Beverly Center in Los Angeles. I had this "ah-ha" moment
that technology, combined with my ideas about storytelling was going
to enable me to create the kind of experience that I had been hoping
to create with the book, which was a more fluid and more interactive
narrative, similar to the way my great-grandmother told her stories.
It was like a "you are there" kind of thing.
So, I went on a somewhat circuitous route. Landed at the Interactive
Telecommunications Program at NYU and made We Make Memories, which is
the interactive family album that, ultimately, is about my great-grandmother
as well as my grandmother, my mother and myself.
Now, you want the part about Apple and interface design and how it all
influenced...
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