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Interviewer: So
I guess the starting point is what has been your work and what have
been the realizations that came out of that work?
Adrienne Jenek: Right. Well there are several different tenets
to my work. I have been consistently interested in having a dialogue
or engagement with an audience.
So all of my art work has considered the process of feedback. In some
ways many of my projects have been dependent upon audience response,
actually, in order to exist.
Even while I was doing painting I was thinking about how can I create
a setting in which people can have some sense of power in their feedback
and how can I create an environment with my paintings. All of my work,
even when it was presented as an object, has considered the social space
or gathering in some way.
Those initial impulses grew certainly within the whole context of making
interactive TV.
Interviewer: Well why don't we just go back far enough to give
us a review of your career.
Adrienne Jenek: I began with working with, with Paper Tiger TV,
a collective of media makers and political activists, people from the
street, teachers, artists, etc. that came together to make a weekly
public accessible show. The cable show used TV to critique TV and the
structures around TV and particularly, mass media commercial television.
We sought to use both the means of production and distribution to give
people a sense that they could have some critical power around this
very powerful medium that was being broadcast into their homes. We also
sought to give them a sense that they could potentially make media and
so insert their own voices into that dialogue, should they disagree
with us or have something else that they wanted to say.
Interviewer: And when did you start your projects with Paper Tiger?
Adrienne Jenek: Well Paper Tiger began in1981 as an open collective
and I was inspired by the work and ended up joining as an active producer
in1985. And so I worked with the group from 1985 through 1989. At that
time they were beginning a project called TV satellite network, which
was an attempt to network all these people that were using grass roots
public access cable television. They worked with independent producers
and use of satellite distribution networks to distribute media projects
around the country and give people a sense on a local basis of what
was going on in localities all around the nation.
We were trying to use these technologies as ways to have a sense of
community. To build a sense of community, rather than treating each
project as a final production and that it is the end of its relationship
with its subjects or audience. It was about using TV to get people to
turnoff the TV and go out onto the streets.
That began my interest. While I was making work with them, I was also
doing some other kinds of alternative distribution work with the "What
Does She Want" project, which is a home library series of women
filmed videotape. So I have thought a lot about distribution. About
how these alternative voices get out. Who was the audience for them?
How would people access them? How would they engage in them? What role
do they have?
And then I continued working as a programmer working with local audiences
in Los Angeles. I was making short tapes that would be able to work
within local or home distribution situations.
I moved into working with "new technologies" because I got
wrapped up in a piece of literature, a book called, "Le Desert
Mauve," by Nicole Brossard. I ended up adapting the work and producing
a CDROM.
The thing that attracted to me in the novel was the authors experimentation,
the scenes within the novel that had a lot to do with translation and
a questioning of subjectivity as it relates to translations through
culture, through age.
The complexity of those scenes ended up steering me toward this digital
medium. I wanted the scenes to get to a place where they would be fully
understood. I wanted the scenes to be able to be explored and digested
in a way that would be satisfying and fulfilling on the level of what
I had experienced as a reader of the novel.
I began developing the project in 1991. Probably in '92, I began to
consider what would happen if it moved into the new media realm. This
was very early in the evolution of new media tools. At this point, most
projects were done in Hypercard or other relatively simplistic authoring
tools. I began to think about what the possibilities were and was fortunate
enough that the tools and my own thinking kept developing in a parallel
line and was able to produce this interactive narrative called Mauve
Desert.
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