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LINKS
Eastgate
Systems Inc
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Interviewer:
So why don't you talk a little bit about Eastgate
Systems?
Mark Bernstein: Eastgate started in 1982 as a software
company that was built around three technological ideas. One
was hypertext, one was direct manipulation interfaces and
one was literate computing. Of the three, direct
manipulation interfaces have become ubiquitous and are now
fairly well understood. Literate computing has,
unfortunately, not made much progress. And so hypertext is
the one was talk most about because it is the one that has
changed the most and is most active.
We started building hypertext systems that got built into
products. Starting around 1989 we started publishing
hypertext. This was for a variety of reasons. One important
reason was this was the first period when people had
multiple hypertext systems and were thinking seriously about
hypertext that many people would read.
At this time the research community was faced with a real
methodological challenge. People were still building
hypertext systems in the laboratory. They would write sample
hypertext for their hypertext systems. And then they would
do studies of user behavior by recruiting some of their
students to read the hypertext they had written for the
study on the hypertext system and whose merits they were
examining. This is obviously a methodological problem. But
there was no alternative.
And so one reason we started publishing hypertext was so
that there would be some common hypertext that people could
discuss.
Over the years we discovered, to our delight, that there is
an audience for hypertext, especially for hypertext fiction.
An area which we were originally somewhat skeptical, but
which has turned out to be quite active.
And this audience changes and, in fact, the kinds of rating
that we seen have changed enormously over the past
decade.
Back in the early hypertext conferences, most people
believed that the major obstacles were either technical or
political. Either hypertext systems would be very hard to
build and very fragile and unless we organized a standard,
they would go obsolete instantly. Or that the main problem
was building a large enough hypertext system to make it
attractive to a wide range of people, the problem with
building a docuverse.
Ten years later, the terrain was quite different. In fact,
the docuverse happened and not only did you not need to find
a way to get the government to pay people to make their
information widely accessible, it turned out that people
would gladly pay for the privilege of giving their
information away.
And so the Web burgeoned faster than anyone would have
believed in the old days. Also, while progress in building
software systems has been very disappointing, it has turned
out that building hypertext systems is easier than it once
seemed. And they last a lot longer than we once expected
them to last.
So the systems problem, while still an active area of
research is not nearly as frightening. What has turned out
to be much more complicated than we appreciated in the old
days is the problem of hypertext writing.
When we were concerned primarily with file formats and data
structures, lots of people (and I, too, was guilty of this)
thought that writing would take care of itself. In fact the
problems of rhetoric for these odd new digital media, of
ways of writing, of ways of talking about the writing and of
figuring out how the craft works and how it might be done
better, have proven to be much more difficult. Writing is
harder than people think.
Interviewer: That is probably an understatement. But in
thinking about evolving interactivity, we have to move past
stories that are made in the context of confined authorial
voice speaking to a listener that stays in the position of
listening until the author shuts up, so to speak.
And this idea of interactivity must be where some of the
complications exist, re-defining how we have been socialized
to think of our roles as tellers or listeners.
Mark Bernstein: We shouldn't overemphasize novelty here.
There are other areas of art that have also been exploring
new formulations of author and audience. Especially in the
past fifty years.
Certainly theater has been very interested in this, and we
have seen a host of explorations from the revival of
stand-up and improvisational theater, and performance art as
distinct from theater. Also the revival of oral storytelling
as a venue art. It is something that people go out to a
coffee hour, or a bar, or a theater, to see. And similarly
there have been revivals of interest in these ideas in
music.
But, yes, clearly the dialogue that takes place in an
electronic text when the reader is offered choice,
opportunity to participate, is something that always
establishes a tension. Managing that and taking advantage of
it are the essence of the challenge of creating a good
hypertext.
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